In the shadows of Gotham’s imposing skyline, a twisted tale of transformation has taken shape. A former foe, once feared by the Caped Crusader, has undergone a radical metamorphosis. The infamous villain, now a haunting presence in a city already gripped by darkness, has been reincarnated in the most unexpected of forms – a sprawling apartment building. Polygon, the renowned gaming publication, has shed light on this eerie rebirth, where the echoes of villainy now resonate through the halls of a seemingly ordinary residential complex. In this twisted reimagination, the lines between heroism and villainy blur, raising questions about the very fabric of Gotham’s psyche. Join us as we explore the eerie rebirth of a Batman villain, reimagined as a haunting presence in the heart of the city.
What’s That Building?

One of the most common questions I hear as I walk along High Line is: what’s that building over there?
The surrounding architecture — new and old, beautiful and shabby, original and bland, industrial and residential — is a fundamental part of the High Line experience.
And true to the history of New York, it’s a constantly changing landscape.
So this Livin’ The High Line feature will always be a work-in-progress, just as the city itself is.
Each entry includes a photo (click the image to enlarge it) and basic information about the building: the year it was built, where it’s located, the name of the architect.
A few have links to additional photos; this is because the building is either so beautiful that I couldn’t resist, or because different views encourage a better understanding of the building’s character (see, for example, the IAC headquarters).
I’ve been photographing the High Line since it opened in 2009, and have come to appreciate how we see buildings — greatly influenced not only by the position from which we view them, but also by the weather and light, whether seasonal or daily.
So that’s another reason I’ve included multiple images for some buildings.
The buildings in the High Line viewshed are presented very roughly from south to north, as you encounter them in the park.
My book On the High Line delves into the history of many of these buildings and includes stunning photographs by professionals, including many archival photos.
The companion app (more info here) includes an interactive map that helps with building identification from the High Line.
For longer pieces about key historic buildings, follow the links to read my articles in the High Line Architecture series.
So far, I’ve covered the Morgan General Mail Facility, Westyard Distribution Center, R.C. Williams Warehouse / Avenues School, the Spears Building, and the new Whitney Museum of American Art.
In the original What’s That Building?
Spanning from the Meatpacking District to the Chelsea neighborhood in Manhattan, the High Line has become an emblematic piece of urban space, celebrated for its adaptive re-use of an elevated railway. The architectural evolution of the High Line itself and the buildings surrounding it reflect the dynamic nature of New York City. The High Line, once a railway spur, now stands as a model of sustainable urban design, offering a verdant escape in the heart of the city. The High Line’s architectural story is a testament to the city’s ability to transform underutilized spaces into vibrant public assets. One of the most engaging aspects of a walk along the High Line is the opportunity to observe the diverse architecture that borders the elevated park. Each building along the High Line tells a unique story, from the historic warehouses that have been repurposed into luxury condos to the stark modernist structures that punctuate the skyline. The Whitney Museum of American Art, designed by Renzo Piano, is a prime example of this blend of old and new, with its glass façade and expansive views of the city. The Westyard Distribution Center, a former industrial complex, has evolved with the neighborhood, reflecting the adaptive reuse that characterizes much of the city’s architecture. Adaptive reuse has played a pivotal role in the transformation of the High Line corridor. The R.C. Williams Warehouse, a significant structure located along the park, has been repurposed as the Avenues School, showcasing the integration of educational functions within an industrial framework. These shifts in use are not just architectural feats but social transformations, shifting the fabric of the neighborhood and the city. Such changes are indicative of the broader trends in urban planning, where historical preservation and modern development coexist to create multifunctional spaces. Games like Tropico offer a fascinating glimpse into the complexities of urban planning and management. The latest iteration, Tropico 6, introduces heightened realism and complexity, with the dynamics of employment and housing taking center stage. For instance, the necessity of placing affordable housing near workplace locations to ensure productivity mirrors real-life urban planning principles. The game’s emphasis on efficient city design and resource allocation can be directly correlated with challenges faced in real urban environments, such as traffic congestion, housing shortages, and economic development. Tropico thus serves as a microcosm for broader urban planning principles, providing insights into the intricacies of managing a city under varying conditions. In a recent development, an apartment building in New York City has captured the imagination of fans and urban planners alike, as it bears a striking resemblance to a Batman villain’s lair. This building, while not officially tied to any Batman properties, has sparked discussions on how real-world urban development can incorporate elements of narrative and design inspired by fictional narratives. The building’s design, with its fortress-like structure and innovative use of space, reflects the adaptive reuse of industrial structures into modern living spaces. This project highlights the potential for urban areas to merge historical structures with contemporary design, creating unique living environments that also appeal to the aesthetic desires of residents. The conversion of former industrial spaces into residences not only revitalizes the physical space but also the cultural narrative of the area. Urban planners and architects are increasingly looking towards the insights provided by city-building games like Tropico for inspiration and practical guidance. The game’s emphasis on balancing residential, commercial, and industrial zones mirrors the real-life challenges of zoning and land use in densely populated urban environments. The game also introduces elements of sustainability and environmental awareness, which are crucial considerations in contemporary urban planning. For instance, Tropico 6’s focus on renewable energy resources and environmental conservation can be applied to real-world scenarios where cities are striving to become more sustainable and less dependent on fossil fuels. The game’s approach to traffic management, zoning, and citizen satisfaction can translate into real-life strategies for improving urban living standards, making the game a valuable tool for planners and designers looking to innovate within the constraints of urban development. In conclusion, the transformation of a Batman villain into an apartment building is a fascinating case study that raises intriguing questions about the intersection of pop culture, architecture, and urban planning. As we’ve explored, this unorthodox development not only pays homage to the Caped Crusader’s rogues gallery but also reflects the evolving nature of urban spaces and the role of art in shaping our built environment. By blending the fantastical with the functional, this building challenges traditional notions of what a residential space should look like, inviting residents and passersby alike to engage with the darker side of Gotham City.
As we gaze upon this architectural anomaly, we’re forced to consider the significance of cultural references in our daily lives. Will this trend of incorporating pop culture elements into urban design continue to gain momentum, or will it remain an isolated experiment? Moreover, what does this say about our relationship with fictional characters and the spaces we inhabit? As our cities continue to evolve, it’s essential to examine how these influences shape our collective identity and the stories we tell about ourselves.The High Line’s Architectural Evolution
A Constantly Changing Landscape: The Evolution of the High Line’s Architecture
What’s That Building? Uncovering the Hidden Gems of the High Line Viewshed
From Industrial to Residential: The Adaptive Reuse of Historic Buildings Along the High Line
Practical Implications and Analysis
The Intersection of Gaming and Urban Planning: What Tropico Can Teach Us About Real-Life City Management
The Batman Villain’s Guide to Urban Development: Lessons from the Dark Knight’s Lair
The Future of Urban Planning: How Games Like Tropico Can Inform Real-Life City Design
Conclusion
In the shadows of Gotham’s imposing skyline, a twisted tale of transformation has taken shape. A former foe, once feared by the Caped Crusader, has undergone a radical metamorphosis. The infamous villain, now a haunting presence in a city already gripped by darkness, has been reincarnated in the most unexpected of forms – a sprawling apartment building. Polygon, the renowned gaming publication, has shed light on this eerie rebirth, where the echoes of villainy now resonate through the halls of a seemingly ordinary residential complex. In this twisted reimagination, the lines between heroism and villainy blur, raising questions about the very fabric of Gotham’s psyche. Join us as we explore the eerie rebirth of a Batman villain, reimagined as a haunting presence in the heart of the city.
What’s That Building?

One of the most common questions I hear as I walk along High Line is: what’s that building over there?
The surrounding architecture — new and old, beautiful and shabby, original and bland, industrial and residential — is a fundamental part of the High Line experience.
And true to the history of New York, it’s a constantly changing landscape.
So this Livin’ The High Line feature will always be a work-in-progress, just as the city itself is.
Each entry includes a photo (click the image to enlarge it) and basic information about the building: the year it was built, where it’s located, the name of the architect.
A few have links to additional photos; this is because the building is either so beautiful that I couldn’t resist, or because different views encourage a better understanding of the building’s character (see, for example, the IAC headquarters).
I’ve been photographing the High Line since it opened in 2009, and have come to appreciate how we see buildings — greatly influenced not only by the position from which we view them, but also by the weather and light, whether seasonal or daily.
So that’s another reason I’ve included multiple images for some buildings.
The buildings in the High Line viewshed are presented very roughly from south to north, as you encounter them in the park.
My book On the High Line delves into the history of many of these buildings and includes stunning photographs by professionals, including many archival photos.
The companion app (more info here) includes an interactive map that helps with building identification from the High Line.
For longer pieces about key historic buildings, follow the links to read my articles in the High Line Architecture series.
So far, I’ve covered the Morgan General Mail Facility, Westyard Distribution Center, R.C. Williams Warehouse / Avenues School, the Spears Building, and the new Whitney Museum of American Art.
In the original What’s That Building?
Spanning from the Meatpacking District to the Chelsea neighborhood in Manhattan, the High Line has become an emblematic piece of urban space, celebrated for its adaptive re-use of an elevated railway. The architectural evolution of the High Line itself and the buildings surrounding it reflect the dynamic nature of New York City. The High Line, once a railway spur, now stands as a model of sustainable urban design, offering a verdant escape in the heart of the city. The High Line’s architectural story is a testament to the city’s ability to transform underutilized spaces into vibrant public assets. One of the most engaging aspects of a walk along the High Line is the opportunity to observe the diverse architecture that borders the elevated park. Each building along the High Line tells a unique story, from the historic warehouses that have been repurposed into luxury condos to the stark modernist structures that punctuate the skyline. The Whitney Museum of American Art, designed by Renzo Piano, is a prime example of this blend of old and new, with its glass façade and expansive views of the city. The Westyard Distribution Center, a former industrial complex, has evolved with the neighborhood, reflecting the adaptive reuse that characterizes much of the city’s architecture. Adaptive reuse has played a pivotal role in the transformation of the High Line corridor. The R.C. Williams Warehouse, a significant structure located along the park, has been repurposed as the Avenues School, showcasing the integration of educational functions within an industrial framework. These shifts in use are not just architectural feats but social transformations, shifting the fabric of the neighborhood and the city. Such changes are indicative of the broader trends in urban planning, where historical preservation and modern development coexist to create multifunctional spaces. Games like Tropico offer a fascinating glimpse into the complexities of urban planning and management. The latest iteration, Tropico 6, introduces heightened realism and complexity, with the dynamics of employment and housing taking center stage. For instance, the necessity of placing affordable housing near workplace locations to ensure productivity mirrors real-life urban planning principles. The game’s emphasis on efficient city design and resource allocation can be directly correlated with challenges faced in real urban environments, such as traffic congestion, housing shortages, and economic development. Tropico thus serves as a microcosm for broader urban planning principles, providing insights into the intricacies of managing a city under varying conditions. In a recent development, an apartment building in New York City has captured the imagination of fans and urban planners alike, as it bears a striking resemblance to a Batman villain’s lair. This building, while not officially tied to any Batman properties, has sparked discussions on how real-world urban development can incorporate elements of narrative and design inspired by fictional narratives. The building’s design, with its fortress-like structure and innovative use of space, reflects the adaptive reuse of industrial structures into modern living spaces. This project highlights the potential for urban areas to merge historical structures with contemporary design, creating unique living environments that also appeal to the aesthetic desires of residents. The conversion of former industrial spaces into residences not only revitalizes the physical space but also the cultural narrative of the area. Urban planners and architects are increasingly looking towards the insights provided by city-building games like Tropico for inspiration and practical guidance. The game’s emphasis on balancing residential, commercial, and industrial zones mirrors the real-life challenges of zoning and land use in densely populated urban environments. The game also introduces elements of sustainability and environmental awareness, which are crucial considerations in contemporary urban planning. For instance, Tropico 6’s focus on renewable energy resources and environmental conservation can be applied to real-world scenarios where cities are striving to become more sustainable and less dependent on fossil fuels. The game’s approach to traffic management, zoning, and citizen satisfaction can translate into real-life strategies for improving urban living standards, making the game a valuable tool for planners and designers looking to innovate within the constraints of urban development. In conclusion, the transformation of a Batman villain into an apartment building is a fascinating case study that raises intriguing questions about the intersection of pop culture, architecture, and urban planning. As we’ve explored, this unorthodox development not only pays homage to the Caped Crusader’s rogues gallery but also reflects the evolving nature of urban spaces and the role of art in shaping our built environment. By blending the fantastical with the functional, this building challenges traditional notions of what a residential space should look like, inviting residents and passersby alike to engage with the darker side of Gotham City.
As we gaze upon this architectural anomaly, we’re forced to consider the significance of cultural references in our daily lives. Will this trend of incorporating pop culture elements into urban design continue to gain momentum, or will it remain an isolated experiment? Moreover, what does this say about our relationship with fictional characters and the spaces we inhabit? As our cities continue to evolve, it’s essential to examine how these influences shape our collective identity and the stories we tell about ourselves.The High Line’s Architectural Evolution
A Constantly Changing Landscape: The Evolution of the High Line’s Architecture
What’s That Building? Uncovering the Hidden Gems of the High Line Viewshed
From Industrial to Residential: The Adaptive Reuse of Historic Buildings Along the High Line
Practical Implications and Analysis
The Intersection of Gaming and Urban Planning: What Tropico Can Teach Us About Real-Life City Management
The Batman Villain’s Guide to Urban Development: Lessons from the Dark Knight’s Lair
The Future of Urban Planning: How Games Like Tropico Can Inform Real-Life City Design
Conclusion